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https://github.com/rjNemo/breakout
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extract paddle code
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parent
947936cf6c
commit
2964884563
2 changed files with 42 additions and 21 deletions
25
main.go
25
main.go
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@ -13,11 +13,8 @@ import (
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const (
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screenWidth = 640
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screenHeight = 480
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paddleHeight = 12
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paddleWidth = 60
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ballSize = 8
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ballSpeed = 3
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paddleY = screenHeight - 40
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ballStartY = screenHeight - 60
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)
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@ -30,22 +27,13 @@ type Game struct {
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initialized bool
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}
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type paddle struct {
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x, y, width, height float64
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}
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type ball struct {
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x, y, dx, dy, size float64
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}
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func (g *Game) init() {
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// Initialize paddle
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g.paddle = paddle{
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x: screenWidth/2 - paddleWidth/2,
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y: paddleY,
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width: paddleWidth,
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height: paddleHeight,
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}
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g.paddle = newPaddle()
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// Initialize ball
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g.ball = ball{
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@ -77,19 +65,14 @@ func (g *Game) Update() error {
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// Update paddle position based on input
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if ebiten.IsKeyPressed(ebiten.KeyLeft) {
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g.paddle.x -= paddleSpeed
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g.paddle.moveLeft()
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}
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if ebiten.IsKeyPressed(ebiten.KeyRight) {
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g.paddle.x += paddleSpeed
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g.paddle.moveRight()
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}
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// Keep paddle within screen bounds
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if g.paddle.x < 0 {
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g.paddle.x = 0
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}
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if g.paddle.x > screenWidth-g.paddle.width {
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g.paddle.x = screenWidth - g.paddle.width
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}
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g.paddle.keepWithinBounds()
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// Update ball position
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g.ball.x += g.ball.dx
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38
paddle.go
Normal file
38
paddle.go
Normal file
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@ -0,0 +1,38 @@
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package main
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const (
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paddleHeight = 12
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paddleWidth = 60
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paddleSpeed = 5
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paddleY = screenHeight - 40
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)
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func newPaddle() paddle {
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return paddle{
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x: screenWidth/2 - paddleWidth/2,
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y: paddleY,
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width: paddleWidth,
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height: paddleHeight,
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}
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}
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type paddle struct {
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x, y, width, height float32
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}
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func (p *paddle) moveLeft() {
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p.x -= paddleSpeed
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}
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func (p *paddle) moveRight() {
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p.x += paddleSpeed
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}
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func (p *paddle) keepWithinBounds() {
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if p.x < 0 {
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p.x = 0
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}
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if p.x > screenWidth-p.width {
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p.x = screenWidth - p.width
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}
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}
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