breakout/brick.go
2025-03-02 18:37:05 +01:00

50 lines
1.1 KiB
Go

package main
import (
"image/color"
)
const (
brickWidth = 60
brickHeight = 20
brickRows = 5
brickCols = 10
brickGap = 4
brickOffset = 40
)
type brick struct {
x, y, width, height float32
active bool
color color.Color
score int
}
func initBricks() []brick {
brickConfig := []struct {
color color.Color
score int
}{
{color.RGBA{0xff, 0x00, 0x00, 0xff}, 50}, // Red
{color.RGBA{0xff, 0x7f, 0x00, 0xff}, 40}, // Orange
{color.RGBA{0xff, 0xff, 0x00, 0xff}, 30}, // Yellow
{color.RGBA{0x00, 0xff, 0x00, 0xff}, 20}, // Green
{color.RGBA{0x00, 0x00, 0xff, 0xff}, 10}, // Blue
}
bricks := make([]brick, 0, brickRows*brickCols)
for row := 0; row < brickRows; row++ {
for col := 0; col < brickCols; col++ {
bricks = append(bricks, brick{
x: float32(col*(brickWidth+brickGap) + brickGap),
y: float32(row*(brickHeight+brickGap) + brickGap + brickOffset),
width: brickWidth,
height: brickHeight,
active: true,
color: brickConfig[row].color,
score: brickConfig[row].score,
})
}
}
return bricks
}