Singleton (#6)

* singleton example

* chore: enforce style guidelines
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@ -9,3 +9,4 @@
- [Abstract Factory](creational/abstract-factory/README.md)
- [Builder](creational/builder/README.md)
- [Prototype](creational/prototype/README.md)
- [Singleton](creational/singleton/README.md)

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@ -4,3 +4,4 @@
- [Abstract Factory](abstract-factory/README.md)
- [Builder](builder/README.md)
- [Prototype](prototype/README.md)
- [Singleton](singleton/README.md)

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@ -8,10 +8,10 @@ class AbstractFactory(ABC):
"""
The Abstract Factory interface declares a set of methods that return
different abstract products. These products are called a family and are
related by a high-level theme or concept. Products of one family are usually
able to collaborate among themselves. A family of products may have several
variants, but the products of one variant are incompatible with products of
another.
related by a high-level theme or concept. Products of one family are
usually able to collaborate among themselves. A family of products may have
several variants, but the products of one variant are incompatible with
products of another.
"""
@abstractmethod

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@ -1,4 +1,4 @@
from abc import ABC, abstractmethod
from abc import ABC
class AbstractProductA(ABC):

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@ -6,8 +6,8 @@ from AbstractProductA import AbstractProductA
class AbstractProductB(ABC):
"""
Here's the the base interface of another product. All products can interact
with each other, but proper interaction is possible only between products of
the same concrete variant.
with each other, but proper interaction is possible only between products
of the same concrete variant.
"""
@abstractmethod

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@ -1,13 +1,17 @@
from AbstractFactory import AbstractFactory
from products import (ConcreteProductA1, ConcreteProductA2, ConcreteProductB1,
ConcreteProductB2)
from products import (
ConcreteProductA1,
ConcreteProductA2,
ConcreteProductB1,
ConcreteProductB2,
)
class ConcreteFactory1(AbstractFactory):
"""
Concrete Factories produce a family of products that belong to a single
variant. The factory guarantees that resulting products are compatible. Note
that signatures of the Concrete Factory's methods return an abstract
variant. The factory guarantees that resulting products are compatible.
Note that signatures of the Concrete Factory's methods return an abstract
product, while inside the method a concrete product is instantiated.
"""

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@ -15,15 +15,14 @@ class ConcreteProductA2(AbstractProductA):
class ConcreteProductB1(AbstractProductB):
def useful_function_b(self) -> str:
return "The result of the product B1."
def another_useful_function_b(self, collaborator: AbstractProductA) -> str:
"""
The variant, Product B1, is only able to work correctly with the variant,
Product A1. Nevertheless, it accepts any instance of AbstractProductA as an
argument.
The variant, Product B1, is only able to work correctly with the
variant, Product A1. Nevertheless, it accepts any instance of
AbstractProductA as an argument.
"""
result = collaborator.useful_function_a()
return f"The result of the B1 collaborating with the ({result})"

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@ -22,9 +22,9 @@ class Director:
@builder.setter
def builder(self, builder: Builder) -> None:
"""
The Director works with any builder instance that the client code passes
to it. This way, the client code may alter the final type of the newly
assembled product.
The Director works with any builder instance that the client code
passes to it. This way, the client code may alter the final type of the
newly assembled product.
"""
self._builder = builder

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@ -11,8 +11,8 @@ class ConcreteBuilder1(Builder):
def __init__(self) -> None:
"""
A fresh builder instance should contain a blank product object, which is
used in further assembly.
A fresh builder instance should contain a blank product object, which
is used in further assembly.
"""
self.reset()
@ -25,8 +25,8 @@ class ConcreteBuilder1(Builder):
Concrete Builders are supposed to provide their own methods for
retrieving results. That's because various types of builders may create
entirely different products that don't follow the same interface.
Therefore, such methods cannot be declared in the base Builder interface
(at least in a statically typed programming language).
Therefore, such methods cannot be declared in the base Builder
interface (at least in a statically typed programming language).
Usually, after returning the end result to the client, a builder
instance is expected to be ready to start producing another product.

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@ -6,9 +6,9 @@ class Product1:
It makes sense to use the Builder pattern only when your products are quite
complex and require extensive configuration.
Unlike in other creational patterns, different concrete builders can produce
unrelated products. In other words, results of various builders may not
always follow the same interface.
Unlike in other creational patterns, different concrete builders can
produce unrelated products. In other words, results of various builders may
not always follow the same interface.
"""
def __init__(self) -> None:

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@ -29,6 +29,9 @@ class ICreator(ABC):
product = self.factory_method()
# Now, use the product.
result = f"Creator: The same creator's code has just worked with {product.operation()}"
result = f"""
Creator: The same creator's code has just worked with
{product.operation()}
"""
return result

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@ -21,6 +21,5 @@ class ConcreteCreator1(ICreator):
class ConcreteCreator2(ICreator):
def factory_method(self) -> ConcreteProduct2:
return ConcreteProduct2()

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@ -4,13 +4,16 @@ from ICreator import ICreator
def client_code(creator: ICreator) -> None:
"""
The client code works with an instance of a concrete creator, albeit through
its base interface. As long as the client keeps working with the creator via
the base interface, you can pass it any creator's subclass.
The client code works with an instance of a concrete creator, albeit
through its base interface. As long as the client keeps working with the
creator via the base interface, you can pass it any creator's subclass.
"""
print(f"Client: I'm not aware of the creator's class, but it still works.\n"
f"{creator.some_operation()}", end="")
print(
f"Client: I'm not aware of the creator's class, but it still works.\n"
f"{creator.some_operation()}",
end="",
)
print("App: Launched with the ConcreteCreator1.")

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@ -21,15 +21,16 @@ class SomeComponent:
implementations have to override `__copy__` and `__deepcopy__` member
functions.
"""
some_int: int
some_list_of_objects: List
some_circular_ref: Any
def __copy__(self) -> SomeComponent:
"""
Create a shallow copy. This method will be called whenever someone calls
`copy.copy` with this object and the returned value is returned as the
new shallow copy.
Create a shallow copy. This method will be called whenever someone
calls `copy.copy` with this object and the returned value is returned
as the new shallow copy.
"""
# First, let's create copies of the nested objects.
@ -38,8 +39,7 @@ class SomeComponent:
# Then, let's clone the object itself, using the prepared clones of the
# nested objects.
new = self.__class__(
self.some_int, some_list_of_objects, some_circular_ref)
new = self.__class__(self.some_int, some_list_of_objects, some_circular_ref)
new.__dict__.update(self.__dict__)
return new
@ -63,8 +63,7 @@ class SomeComponent:
# Then, let's clone the object itself, using the prepared clones of the
# nested objects.
new = self.__class__(
self.some_int, some_list_of_objects, some_circular_ref)
new = self.__class__(self.some_int, some_list_of_objects, some_circular_ref)
new.__dict__ = copy.deepcopy(self.__dict__, memo)

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@ -9,7 +9,8 @@ circular_ref.set_parent(component)
shallow_copied_component = copy.copy(component)
# Let's change the list in shallow_copied_component and see if it changes in component.
# Let's change the list in shallow_copied_component and see if it changes in
# component.
shallow_copied_component.some_list_of_objects.append("another object")
if component.some_list_of_objects[-1] == "another object":
print(

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@ -0,0 +1,39 @@
# Singleton
Singleton is a creational design pattern, which ensures that only one object of its kind exists and provides a single point of access to it for any other code.
Singleton has almost the same pros and cons as global variables. Although theyre super-handy, they break the modularity of your code.
You cant just use a class that depends on Singleton in some other context. Youll have to carry the Singleton class as well. Most of the time, this limitation comes up during the creation of unit tests.
## Summary
Singleton is a creational design pattern that lets you ensure that a class has only one instance, while providing a global access point to this instance.
## Problem
The Singleton pattern solves two problems at the same time, violating the Single Responsibility Principle:
1. Ensure that a class has just a single instance.
2. Provide a global access point to that instance.
## Solution
All implementations of the Singleton have these two steps in common:
- Make the default constructor private, to prevent other objects from using the new operator with the Singleton class.
- Create a static creation method that acts as a constructor. Under the hood, this method calls the private constructor to create an object and saves it in a static field. All following calls to this method return the cached object.
If your code has access to the Singleton class, then its able to call the Singletons static method. So whenever that method is called, the same object is always returned.
## How to Implement
1. Add a private static field to the class for storing the singleton instance.
1. Declare a public static creation method for getting the singleton instance.
1. Implement “lazy initialization” inside the static method. It should create a new object on its first call and put it into the static field. The method should always return that instance on all subsequent calls.
1. Make the constructor of the class private. The static method of the class will still be able to call the constructor, but not the other objects.
1. Go over the client code and replace all direct calls to the singletons constructor with calls to its static creation method.

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@ -0,0 +1,38 @@
class SingletonMeta(type):
"""
The Singleton class can be implemented in different ways in Python. Some
possible methods include: base class, decorator, metaclass. We will use the
metaclass because it is best suited for this purpose.
"""
_instances = {}
def __call__(cls, *args, **kwargs):
"""
Possible changes to the value of the `__init__` argument do not affect
the returned instance.
"""
if cls not in cls._instances:
instance = super().__call__(*args, **kwargs)
cls._instances[cls] = instance
return cls._instances[cls]
class Singleton(metaclass=SingletonMeta):
def some_business_logic(self):
"""
Finally, any singleton should define some business logic, which can be
executed on its instance.
"""
# ...
if __name__ == "__main__":
s1 = Singleton()
s2 = Singleton()
if id(s1) == id(s2):
print("Singleton works, both variables contain the same instance.")
else:
print("Singleton failed, variables contain different instances.")

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@ -0,0 +1,69 @@
from threading import Lock, Thread
class SingletonMeta(type):
"""
This is a thread-safe implementation of Singleton.
"""
_instances = {}
# We now have a lock object that will be used to synchronize threads during
# first access to the Singleton.
_lock = Lock()
def __call__(cls, *args, **kwargs):
"""
Possible changes to the value of the `__init__` argument do not affect
the returned instance.
"""
# Now, imagine that the program has just been launched. Since there's
# no Singleton instance yet, multiple threads can simultaneously pass
# the previous conditional and reach this point almost at the same time
# The first of them will acquire lock and will proceed further, while
# the rest will wait here.
with cls._lock:
# The first thread to acquire the lock, reaches this conditional,
# goes inside and creates the Singleton instance. Once it leaves
# the lock block, a thread that might have been waiting for the
# lock release may then enter this section. But since the Singleton
# field is already initialized the thread won't create a new object
if cls not in cls._instances:
instance = super().__call__(*args, **kwargs)
cls._instances[cls] = instance
return cls._instances[cls]
class Singleton(metaclass=SingletonMeta):
value: str = None
"""
We'll use this property to prove that our Singleton really works.
"""
def __init__(self, value: str) -> None:
self.value = value
def some_business_logic(self):
"""
Finally, any singleton should define some business logic, which can be
executed on its instance.
"""
def test_singleton(value: str) -> None:
singleton = Singleton(value)
print(singleton.value)
if __name__ == "__main__":
print(
"If you see the same value, then singleton was reused (yay!)\n"
"If you see different values, "
"then 2 singletons were created (booo!!)\n\n"
"RESULT:\n"
)
process1 = Thread(target=test_singleton, args=("FOO",))
process2 = Thread(target=test_singleton, args=("BAR",))
process1.start()
process2.start()